On the Asset StoreTexture Ledger
Every texture in your project, and the memory it actually costs.
Measures real memory per mip level, split across GPU, CPU and disk, then points at what's eating the budget: Read/Write, wrong formats, oversized and NPOT textures, duplicates, unused assets, atlas issues. Fixes happen in the same window: preview, batch edit, undo in one step. Editor-only, nothing ships in your build.
- Exact GPU memory per texture
- Bulk import-setting edits with full undo
- Sprite atlas packing and unused-texture reports
- Preset rules enforced by CI checks
- History snapshots to compare builds